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Wed Apr 17th, 2024 @ 2:01am

Captain Rogue Green

Name Rogue Green

Position Executive Officer

Rank Captain


Character Information

Gender Female
Species Human Augment/Transhuman
Age ?

Physical Appearance

Height 5'8"
Weight 147 (brak'lul)
Hair Color Dark brown/brunette
Eye Color blue
Physical Description Rogue is a healthy looking woman, with the body of someone who eats right and exercises regularly to stay in shape. She has pierced ears and a piercing above her left eye, as well as a belly button piercing.

ADDENDUM:

Rogue Green has started the Meji Order, listed as a religion since it is such for all intents and purposes. It is also a way of life. Yes, OOC her Order is modeled after the Jedi Order since I am a SW fan. So, I am mingling the two in my own unique way. So, once her Order is legitimately recognized then she will begin to wear her own unique clothing for the Meji.

OOC: The outfit I see Green wearing as a Meji is in the crew pics "Meji Ro12" That is what she wears regularly, and the 3rd pic in her bio. Some pics won't set. Thank you, crew, for your patience on this.

Family

Spouse Dwight Bachman (Father of children/unmarried)
Children Twins: one boy, Isaac. One girl, Alona.
Both children were "joiners" with a strange, insectoid species, as was Dwight. Due to the children being raised on their unusual dietary needs of the hive, they have grown at an exponential rate. The communal hive mind educated them in all they would need to know since their father, a joiner, had shared all his knowledge with the insectoids, which was then passed on to all members of the hive/colony. Though the children are one year old by time line, the insectoid sustenance caused them to grow and mature at a greatly accelerated rate, with both now looking to be roughly 13 years of age by Human standards. Add to that the genetics of their El-Aurian father and their Augment mother, with both children able to use the "Core" that their mother can use.

Personality & Traits

General Overview Green grew up on a colony world (Rigo IV) and has been through much as a child, able to absorb what she had to deal with to become strong and defend herself against those around her. She carries a lot of pain from that time and someday it is bound to add up to something she won't be experienced enough to handle. Rogue is well aware that grief and guilt are only a micron away from anger and hatred.

From a young age Ro showed that she was prodigiously talented with anything medically oriented, a gifted pilot, and a skilled mechanic. Years of living on a new colony taught her to use these skills daily to survive and aid others. Her primary interest as she grew up had always been intellectual activities, a proclivity which later aided her when she went to her initial Intelligence training. She excels in emergency medicine and engineering pursuits, which makes her perfect for field operations.
Strengths & Weaknesses Rogue practices mixed martial arts and melee weapons, in the event she should need to improvise at a moment's notice when no firearms are available. Not a master by any means, but she can handle herself in most situations. She is tough as nails for a Human female, and can take a serious beating before going down.

To sum her up, Rogue Green has reckless confidence, fearlessness and courage, a wry wit and a sardonic sense of humor. She takes her responsibilities as serious as any other officer.

Being who she is, Rogue knows that she has two sides to her persona, described most roughly as passive and aggressive. One half of that nature manifests itself in Green's frequent melancholy about the state of her life: when she is aboard ship, she longs for a life of ease; when moored, her thoughts are focused on space travel. Her violent tendencies range from her enthusiastic beatings of enemies to her willingness to provoke fellow officers.

The flexibility of her nature is a large part of her success. The woman sensitive enough to tread lightly among Klingons in the manner of their culture, is the same who sees the plain necessity in destroying a threat to the Federation, without remorse.

Green has a strong moral center and devotion to the values she finds embodied in the Federation, spending most of her life in its service and defense, since it was the UFP that saved her from a horrible existence. In numerous incidents, she has risked her life for causes she deemed just, and will always do so. Her confidence in her righteousness sometimes leads her to creatively interpret, and outright disobey, her orders. A charismatic and successful officer, Green inspires loyalty from those beneath her, officers and enlisted alike.

Beyond her apparent skills, Green exhibits a comprehensive knowledge of starship systems. Green is capable of scrambling up a Jefferies tube to effect the necessary repairs, at any time, no matter the circumstances.

As a means to avoid battle, or to divert her opponent long enough so she can get he upper hand, Green frequently bluffs or lies her way through a parley.

When it comes to mental assaults and trauma, Rogue has seen her share. As a girl, Green witnessed the massacre of the four thousand colonists on Rigo IV, up to and including her own family. She fought hard to live, using what she had been taught as a child, and using unorthodox methods to secure her own survival. She mourns the loss of her mother, father, and her brother and sister, always. But, she does not let this weaken or deter her.

The demands of Green's career, and life, require her best possible health, and in this endeavor she is always staying physically fit. She spars with North Star crew regularly, not to mention lots of aerobics and physically demanding exercises.

Green's career style often brings her into close proximity with enemies, often resulting in hand-to-hand combat. Her idiosyncratic martial-arts style uses hand-chops to the neck, wrestling and Judo throws, round-house punches, two-fisted swings and open-hand slaps in varying combinations, and even drop kicks. Combined with her MMA training, it makes her a foe to be reckoned with. In addition, Green regularly performs dives and rolls, either to evade phaser-fire or to attack an opponent, thereby often jumping off walls and other fixed elements, similar to the old film star Jackie Chan. At times, a larger, more powerful opponent clearly out-classes Green, leaving her to her wits, the aid of her crew, or pure luck to see her through.
Ambitions Rogue Green has one role model she always looks to, and emulates as much as possible. James T. Kirk. He was, in her opinion, the best and brightest to ever put on a Starfleet uniform. From his command style to his own moral compass, Green is determined to be the next Kirk, to uphold the ideals of the Federation and Starfleet to the best of her abilities.
Hobbies & Interests As would be expected of a person who lived a rough and ready life, Rogue likes the dangerous and thrilling as a means of entertainment. Physical activities are also favored. Since being aboard the North Star, Ro has taken up practicing singing and playing certain instruments such as the guitar, both electric and acoustic, as well as playing drums. She has become quite talented with it since there is always downtime on a starship, and not a lot else to do.

Personal History Due to her capture and subsequent death at the hands of the Reman defectors, Rogue Green has undergone changes to both her physical and mental capacities. She is, by most accounts, a TRANSHUMAN now, due to the effects of a strange Reman pod her body had been placed in.

**Simm notation**

The Augments are designed to be remarkably agile, five times as strong and twice as intelligent as a normal Human, resistant to sickness and with enhanced senses, possessing heart muscles twice as strong and lung efficiency fifty percent better. Their blood contains platelets capable of regenerating from any disease or toxin, which could be used to cure or revive medical subjects via transfusion. They also have twice the average lifespan. Even their resistance to directed energy weapons is improved, as it takes multiple shots with a particle weapon to stun one. They are even capable of resisting a Vulcan nerve pinch and mind meld. An example of their heightened senses is the fact that Tore can hear a heartbeat from ten meters away.

THE CORE

Rogue has within herself a mysterious power known as the CORE. An energy field created by all living things, and her Goddess, the Q known as Qeritas, has nurtured the CORE in her creation. Green has mastered the use of these abilities, but continues to learn more about The Core as she progresses. Rogue chooses to look at this odd energy as the "Universal Energy".

CONTROL: The theme of Control is centered on the ability to control one's own body, as self control is the starting point for all Core abilities and knowledge. One of the most well known side-effects of mastering the discipline of Control is prolonged life and the avoidance of decay.

SENSE: involves the next step, in which the individual recognizes the Core in the universe outside herself; a deeper understanding of the living Core. Sense abilities allow Core-wielders to immerse themselves in the environment. By the end of their apprenticeship, Qeritas Champions are expected to use the Core as an additional sense, constantly attuned to the undulation of the Core energy.

ALTER: the third and most difficult area to master, for it involves the student's ability to modify the Core and redistribute its energies. Untamed, these Core powers can cause mass chaos, as the art of manipulating other objects must be perfected and honed. Capable of affecting the environment, these abilities are vital to a successful Champion, as without them, individuals can see the Core, but are incapable of manipulating it.

*SPECIAL NOTATION*

Rogue uses a Teral'n in combat. It is a club, a mace, and a lance/short spear all in one, and designed by the Romulan Star Empire. (As seen in Star Trek 2009 being wielded by Nero and his crew).

Rogue built her own droid, Cosmo. He is a spitting image of BB8 from star wars, and has all the same functions and abilities. She has no doubts that Qeritas was responsible for the idea 'springing' to her mind. But, now, Cosmo is a constant companion and Green misses him when he's not around.
Service Record Joined Starfleet at 19 yrs of age. Went through the Academy for Intelligence officer, cross training in both Engineering and Strategic Operations.

At 23, graduated the Academy with above average scores.

Assigned to U.S.S. North Star after a stint in Intelligence field work, in the Bajoran sector.

During her time as an Intelligence officer kept up on medicine and engineering, with medical taking the forefront. Reading journals from both in her spare time, staying caught up. Using this knowledge to better herself, and to shoot for Medical Officer (M.D.).

*Worked with 4 engineers from around Starfleet to redesign ionic conversion coils for more efficiency. They take in more kinetic energy than previous units, recharging their own dedicated batch of batteries. As long as they have energy to feed from they can recharge their own system. This has put her name in several engineering manuals and papers, which she keeps on the downlow. However, in her office there is a plaque hanging up and behind her head while she sits at her desk. Hidden in plain sight.*

Passed her online courses, not only receiving her MD, but also a Ph.D. in emergency medicine from Starfleet Medical.