Recreational Systems

Created by Lieutenant T’Mia Rahl on Sat May 2nd, 2020 @ 3:23pm

General Overview:

The Galaxy Class is one of the largest vessels in Starfleet and its design has been maximized for scientific and tactical usage. However, it is realized that the stress of operating at ninety-nine percent efficiency on a ship that is built for deep-space exploration can be dangerous, so there are some recreational facilities on board.

Holodecks: There are four standard holodeck facilities on the Galaxy Class located on Deck 11.

Holosuites: These are smaller versions of standard Federation Holodecks, designed for individual usage (the four Holodecks themselves are to be used by groups or individual officers; enlisted crewmen and cadets are not allowed to use the Holodecks under normal circumstances). They do everything that their larger siblings do, only these Holosuites can't handle as many variables and are less detailed. They are equivalent to the Holodecks on an Intrepid Class Starship. There are twenty Holosuites on board as well, located on Decks 12 and 33.

Phaser Range: Sometimes the only way a Starfleet officer or crewman can vent his frustration is through the barrel of a phaser rifle. The phaser range is located on Deck 12.
Normal phaser recreation and practice is used with a type III phaser set to level 3 (heavy stun). The person stands in the middle of the room, with no light except for the circle in the middle of the floor that the person is standing in. Coloured circular dots approximately the size of a human hand whirl across the walls, and the person aims and fires. After completing a round, the amounts of hits and misses, along with the percentage of accuracy is announced by the ship's computer.
The phaser range is also used by security to train ship's personnel in marksmanship. During training, the holo-emitters in the phaser range are activated, creating a holographic setting, similar to what a holodeck does. Personnel are "turned loose" either independently or in an Away Team formation to explore the setting presented to them, and the security officer in charge will take notes on the performance of each person as they take cover, return fire, protect each other, and perform a variety of different scenarios. All personnel on board are tested every six months in phaser marksmanship.
There are 25 levels of phaser marksmanship. All personnel on board are trained in the operation of phaser types II and I up to level 14. All security personnel on board must maintain a level 17 marksmanship for all phaser types. The true marksman can maintain at least an eighty percent hit ratio on level 23. The Galaxy Class carries both the standard phaser rifle and the new compression phaser rifle.

Weight Room: Some Starfleet personnel can find solace from the aggravations of day-to-day life in exercising their bodies. The Security department on board encourages constant use of this facility; tournaments and competitions are held regularly in this room. The weight room is located on Deck 12, next to the phaser range. This weight room has full body building and exercise apparatuses available for your disposal; any kind of exercise can be performed here, be it Terran, Klingon, Vulcan (it isn't logical to let your body atrophy), Bajoran, Trill, or others.
There is also a wrestling mat in the weight room, which can be used for wrestling, martial arts, kickboxing, or any other sort of hand-to-hand fighting. There are holo-diodes along the walls and ceiling which generate a holographic opponent (if you can't find someone to challenge), trained in the combat field of your choice. The computer stores your personal patterns of attack and defense as it gains experience on your style of fighting, and adapts to defeat you. All personnel on board must go through a full physical fitness and hand-to-hand combat test every six months.
There are also racks of hand-to-hand combat weapons, for use in training. Ancient weapon proficiencies for Starfleet personnel are recommended by Starfleet's security division; phasers may not always be available for use in contingencies. Terran, Klingon, Betazoid, Vulcan, Bajoran, and other non-energy weapons are available for training.


Categories: Galaxy Class